The First Descendant Fans Aren’t Happy Due to 1 Important Endgame Item Being Too Rare

by Pelican Press
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The First Descendant Fans Aren’t Happy Due to 1 Important Endgame Item Being Too Rare

Nexon has achieved enormous success with the launch of The First Descendant, a looter shooter that blends third-person action with PvE combat and is filled with all kinds of characters and special abilities combined with guns. Despite the game’s success, players have frequently critiqued it for various issues.

Recently, the community has been complaining about how difficult it is to obtain a certain item: the energy activator blueprints. Players are calling for a change.

According to Fans, Getting the Energy Activator Blueprints in The First Descendant is Very Difficult

This Nexon-developed game-as-a-service offers a variety of missions, equipment, and items for players to acquire. Obviously, some will be easier to get than others, but generally, players will need to seek them out to improve their equipment and overall character.

According to several players, many of these items are too difficult to obtain and not valuable enough to be worth the effort.

For example, The First Descendant blueprints turned out to be much harder to obtain than they seemed. On platforms like Reddit, players are complaining that the energy activator blueprints are too difficult to get and not worth the trouble.

Anyone else think these are too hard to get for how important they are for endgame?
byu/GotPet inTheFirstDescendant

Users have voiced that the studio should fix this and at least try to make them more accessible, especially considering they aren’t that important.

Blueprints Should Be Easier to Obtain

The First Descendant gameplay.
The First Descendant players are not happy with certain items that are too hard to get. Image via Nexon.

Despite many players complaining, other users seem to have had a lot of luck obtaining this particular item, stating they have at least three.

This highlights the game’s inaccuracy in offering these items, considering that players are actively seeking them. Some users are hoping this title will follow Warframe‘s example and eventually make this item easier to obtain.

These types of complaints have plagued The First Descendant since its launch, revealing the studio’s intention to make certain things too complicated and locked behind a paywall. The studio aims to incentivize players to invest more money in this free-to-play title.

One of the main complaints is that microtransactions are very aggressive in any customizable aspect of the characters, even the colors for configuring different skins.

Despite these complaints and a community that doesn’t seem entirely satisfied with the game, it has gained numerous active players, surpassing 10 million in just a few days of being available.

The previous game from this studio didn’t last more than a few months, so this is a significant achievement for Nexon. Fans hope that in the future, the development team will listen to player feedback to make certain changes.

What are your thoughts on this particular complaint? Let us know in the comments!



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