Todd Howard says Bethesdaās games are āirresponsibly largeā, explains why
Bethesdaās games are āirresponsibly largeā, but thereās a clear reason for that, according to Todd Howard.
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on Starfield, recorded an interview with BAFTA speaking about his work.
During the interview, he explained that the reason Bethesdaās games are so big is because the studio rarely cuts any content.
āMy job on the games often is to be the director, a little bit like a movie director,ā he said, āwhere youāre bringing all the parts together from the art, the cinematography, the technology that our engineers are building to bring these worlds to life.
āAnd obviously, [thereās] all of the writing and the quest design and the level designer, and thereās so many parts to our games that Iām in a really unique position to work with so many amazing people and bring all of that together.ā
Smirking, he then added: āActually, we cut very little from our games at Bethesda, which is why the games are so irresponsibly large.ā
Starfieldās first big expansion Shattered Space is released today on Xbox Series X/S and PC.
The DLC is included with the Premium and Constellation Editions of Starfield, or available to purchase separately for $29.99 / Ā£29.99.
In terms of scope, Howard has likened Shattered Space to Fallout 4ās Far Harbor expansion. He hasĀ also said he hopes to release Starfield story expansions on an annual basis.
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