Unreal Engine 5 Lumen Now Runs At 60 FPS On PS5, Epic Games Aiming For 120 FPS
I work in UE5 every day, I can tell you nanite isn’t something you can see, you can turn it on and off and there is zero difference to the visualisation of your mesh. The only difference you could see is in the distance when it’s using the fallback target. Even then it doesn’t look different to LODs.. and you can adjust the fallback target. I tell you what, we can test you if you want? When I get to work I’ll send you images of a mesh with and without Nanite? See if you can guess which is which?
And lumen is a global illumination method, that has many settings and is highly customisable, UE5 also has pathtracing, raytracing and screen space. That’s 4 different lighting methods with an ungodly amount of console commands for each. You’re telling me you can differentiate between all 4 in every single use case? I call bullshit.
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