‘We might lose something in terms of people’s respect’ on Never Adopting One Practice He Revealed After Red Dead Redemption 2

by Pelican Press
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‘We might lose something in terms of people’s respect’ on Never Adopting One Practice He Revealed After Red Dead Redemption 2

Apart from GTA 5Red Dead Redemption 2 has to be the biggest launch of Rockstar Games. Serving as the prequel to 2010’s Red Dead Redemption, this game is set in the United States in 1899 and depicts the journey of Arthur Morgan.

Cover image of Red Dead Rdemption 2.
Red Dead Redemption 2 was released on October 26, 2018. | Credit: Rockstar Games.

Initially, the game was heavily criticized because of its poor graphical optimization. The developers were quick to fix all the persisting issues, and later on, it went on to build a huge player base. However, there was a secret about the development of the game that was kept hidden until its release.

Dan Houser Breaks Secrecy About Red Dead Redemption 2 Development

An in-game screenshot from Red Dead Redemption 2.
Rockstar Games has always been secretive about its game developments. | Credit: Rockstar Games.

Red Dead Redemption 2 is a prequel rather than a sequel, but it marks the beginning of a new chapter in the Western epic open-world series after eight long years.

Rockstar’s covert approach to development is one area that hasn’t changed all that much. This studio continues to ensure that very few details of its games are made publicly available before their releases, even though game developers worldwide are attempting to be more transparent than ever about the entire process.

In an interview with GQ Magazine, this is what the co-founder of Rockstar Games Dan Houser had to say:

Sam and I talk about this a lot and it’s that games are still magical. It’s like they’re made by elves. You turn on the screen and it’s just this world that exists on TV. I think you gain something by not knowing how they’re made. As much as we might lose something in terms of people’s respect for what we do, their enjoyment of what we do is enhanced. Which is probably more important.

In Red Dead Redemption 2, you take on the role of Arthur Morgan, a senior member of the Van der Linde gang, which was first established in the first game and is headed by the “pseudo-messianic” Dutch. This is a drama-cum-tragedy from the West. Rockstar was captivated by the Dutch’s leadership, the Van der Linde outlaws, and the story of how everything ultimately fell apart. Despite having a unique storyline, Houser was still concerned about repetitions.

Alan Wake 2 Directors Too Revealed Their Secrets As Well

Cover image of Alan Wake 2.
Alan Wake 2 is popular for its unreal realism. | Credit: Remedy Entertainment.

Film director Anssi Määttä once used social media to highlight his work on Alan Wake 2, which came out last year. Määttä was in charge of the live-action shots used in cutscenes and in-game overlaps because he was the game’s live-action and cinematics director. Most people would assume that this only includes actor scenes, but Määttä demonstrates how he and Principal Cinematographer Mikko Riikonen worked with their incredible team to create the Vortex and Dark Presence effects.

The Vortex cutscene, which resembles the inside of a dark hurricane’s eye, is played whenever control is passed between Alan Wake and Saga Anderson, the two main characters in Alan Wake 2.

The Vortex is intended to represent the shift in viewpoints because the characters are frequently seen pacing between the real world and the Dark Place. Swirling liquids against a dark background appears to have been a practical way for the live-action and cinematics team to achieve this effect.

The recipe for the Dark Presence is more difficult to determine because it consists of a combination of smoke, flickering lights, and occasionally the face of Ilkka Villi, who plays Alan Wake in real life. The Dark Presence sometimes assumes the face of the title character because it possesses Scratch, Alan Wake’s doppelgänger.




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