Wukong Success Brings a Bad News to Ubisoft, Sony and Many Other Publishers

by Pelican Press
4 minutes read

Wukong Success Brings a Bad News to Ubisoft, Sony and Many Other Publishers

The numbers don’t lie, and they’re painting a rather embarrassing picture for Western publishers. While Black Myth: Wukong has generated over $1 billion in revenue (on Steam alone!) for Game Science since its August 2024 launch, Western studios continue to fumble with uninspired live-service experiments and misguided priorities

Wukong Success Brings a Bad News to Ubisoft, Sony and Many Other Publishers
A billion dollars worth of monkey business was done right. | Image Credit: Game Science

Stellar Blade, which launched in April 2024 and quickly became PlayStation’s fastest-selling new IP with over 1 million copies sold in its first two months, proves that players are hungry for polished, complete experiences. Meanwhile, Western publishers seem more interested in chasing trends and consulting firms like Sweet Baby Inc. than delivering what gamers actually want.

When East meets West in a knockout punch

The contrast couldn’t be more stark. While the “woke” Suicide Squad: Kill the Justice League struggles to maintain even 300 concurrent players on Steam now, Black Myth: Wukong quickly became a cultural phenomenon, selling over 20 million copies in its first month alone.

Rocksteady’s fall from grace following their acclaimed Batman: Arkham series serves as a perfect example of what happens when publishers prioritize trends over quality.

This success hasn’t gone unnoticed in the industry. S-Game’s upcoming Phantom Blade Zero, which blends traditional Chinese martial arts with medieval aesthetics, has secured “a substantial amount” of additional investments following Black Myth: Wukong’s triumph. It’s a clear sign that investors are recognizing where the real innovation in gaming is coming from.

Even Sony’s “ambitious” live-service project Concord became a $200 million lesson in what not to do, getting shut down before it even properly saw the light of day. Meanwhile, Marvel Rivals is showing how to do live service right by focusing on solid gameplay mechanics and fan service rather than checking boxes on some consultant’s clipboard.

The pattern is clear: while Western studios get tangled in consultancy-driven development processes and DEI checklists, Asian developers are focusing on what matters most—making games that people actually want to play.

The rise of a new gaming powerhouse

A scene from the upcoming action RPG, Phantom Blade Zero.
Eastern promises, Western publishers’ nightmares. | Image Credit: S-GAME

The implications of this shift are becoming impossible to ignore. While Ubisoft continues to chase the live-service dream with a lineup full of multiplayer experiments through 2026, Asian developers are proving that traditional single-player experiences can still be massively profitable.

The recent layoffs at Western studios, with over 14,000 jobs lost in 2024 alone, paint a rather grim picture of what happens when you lose touch with your audience.

The success of these games isn’t just about making great products – it’s about understanding what players actually want. Sweet Baby Inc. and similar consultancy firms have pushed Western studios toward a homogenized approach to game development, where creative vision takes a backseat to focus-grouped, committee-approved design decisions.

This stark difference in philosophy extends beyond just game design. While Western publishers scramble to implement live-service elements in every release, Asian developers are focusing on creating complete, polished experiences that don’t need roadmaps or battle passes to justify their existence.

The question now isn’t whether Western studios will learn from this shift, but whether they’ll survive long enough to implement those lessons.

What do you think about this shift in the gaming industry? Are Western publishers losing their way, or is this just a temporary trend? Share your thoughts in the comments below!




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