Xbox’s Indiana Jones game is officially coming to PS5

by Pelican Press
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Xbox’s Indiana Jones game is officially coming to PS5

Xbox and MachineGames‘ Indiana Jones and The Great Circle is officially coming to PlayStation 5, it’s been confirmed.

The game will be released first for Xbox and PC on December 9, followed by Sony‘s console in Spring 2025, it was announced at Gamescom on Tuesday.

“We want everybody to be able to enjoy this adventure,” said game director Jerk Gustafsson in a video published on social media. “That is why we are delighted to bring Indiana Jones and the Great Circle to PlayStation 5 players, next Spring 2025.”

Alongside the release date, MachineGames showed off new footage of the action-adventure title, which stars Troy Baker as the voice of Indiana Jones. Harrison Ford’s likeness is used for the game’s protagonist.

Announced in January 2021, Indiana Jones is in development at MachineGames, the Swedish studio behind the modern Wolfenstein titles.

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While the game was reportedly originally planned as a multiplatform console release, it was eventually announced as an Xbox and PC exclusive, and a day-one title on Microsoft‘s Game Pass subscription service.

In what appeared to be a significant change of strategy, Xbox first announced in February plans to bring additional titles to PlayStation and Nintendo Switch, starting with Pentiment, Hi-Fi Rush, Sea of Thieves and Grounded.

Then at the Xbox Games Showcase in June, Microsoft announced Doom: The Dark Ages for Xbox Series X/S, PC and PS5.

Microsoft Gaming CEO Phil Spencer has said he wouldn’t ever want to rule out any game coming to another platform, and it was recently claimed that Xbox is considering bringing a newly remastered version of Halo Combat Evolved to PlayStation.

The terms of Indiana Jones owner Disney’s agreement with Bethesda were renegotiated after Microsoft acquired the studio’s parent company, ZeniMax Media, for $7.5 billion in 2021.

Disney’s head of gaming, Sean Shoptaw, told Axios last year: With “Xbox still being one of the bigger marketplaces for games, we didn’t feel like we were going to be overly exclusionary. We felt like it’s still going to reach a broad set of folks, and we felt, financially and strategically for the game, that made sense at the time.”