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Neil Druckmann Still Can’t Escape the Biggest Criticism of ‘The Last of Us 2’ and His Own Antics Paint the Real Picture
It’s been over four years since The Last of Us Part II hit shelves, but the controversy surrounding the game and its creative director, Neil Druckmann, refuses to die down. Despite critical acclaim and numerous awards, a vocal segment of the fanbase remains deeply dissatisfied with the game’s narrative choices and character development.
Druckmann has repeatedly claimed indifference to the criticism, but his actions on social media tell a different story. From snarky tweets to defensive explanations, the Naughty Dog co-president’s online behavior suggests that the backlash may be affecting him more than he lets on. As we’re now past the game’s fourth anniversary, it’s worth examining how Druckmann’s responses to criticism have evolved—or perhaps, remained stubbornly consistent.
Neil Druckmann’s Twitter Tango with Critics
One of the most contentious aspects of The Last of Us Part II was its treatment of beloved characters from the first game, particularly Joel. Fans argued that his actions in the sequel felt out of character, leading to heated debates online. Neil Druckmann, rather than ignoring these criticisms, often engaged directly with them on Twitter:
1) If Joel didn’t go to the lodge he and Tommy would’ve died by the horde.
2) Re: trust – remember that stranger in the first game that Joel trusted and even fell asleep next to? Here’s a clue: he later left Joel and Ellie to die in order to protect his baby brother. pic.twitter.com/H2gQUtvhFM— Neil Druckmann (@Neil_Druckmann) February 19, 2022
This tweet, while attempting to explain the narrative choices, also highlights Druckmann’s defensive posture. Instead of acknowledging the validity of fan concerns, he doubles down on justifying the controversial decisions.
But it’s not just character development that Druckmann has been defensive about. When faced with an overwhelming number of negative user reviews shortly after the game’s release, he took to Twitter with a rather dismissive tone:
Oh man… in just a few hours we have almost DOUBLE the number of user reviews for #TheLastofUsPartII than the first game received in seven years. Love that passion! 😘 pic.twitter.com/cXRfuUijNG
— Neil Druckmann (@Neil_Druckmann) June 20, 2020
While Druckmann may have intended this as a lighthearted jab at “review bombers,” it came across to many as a mockery of genuine criticism. This attitude has only fueled the fire of discontent among disappointed fans.
The “Emotional Toll” of Criticism
Despite Druckmann’s insistence that he doesn’t care about the negative feedback, some fans believe his actions betray his true feelings:
Comment
byu/Annual-Bug-7596 from discussion
inTheLastOfUs2
This exchange highlights the perception that Druckmann’s online behavior is a defense mechanism against criticism he finds painful. Whether or not this is true, it’s clear that the controversy surrounding The Last of Us Part II continues to shape discussions about the game and its creators.
As we look towards the future of the franchise, including the upcoming season two of the HBO series adaptation, it remains to be seen whether Druckmann will change his approach to fan feedback. For now, it seems the biggest criticism of The Last of Us sequel—and Druckmann’s response to it—remains a thorn in the side of both creator and fans alike.
What do you think about Neil Druckmann’s handling of criticism? Has his approach helped or hurt the discourse surrounding The Last of Us Part II? Share your thoughts in the comments below!
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