What the game industry must do to prevent occupational burnout



What the game industry must do to prevent occupational burnout

Josh Sawyer tweets: “I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It’s no joke. Thanks to @thewritegame and @Eeoor for the talk.

As with crunch, it’s likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It’s important that devs continue to talk to and support each other and to apply pressure until change is effected.”





Source link

#game #industry #prevent #occupational #burnout

Related posts

Deadzone: Rogue Review – Relentless Sci-Fi Action

Ball x Pit Nintendo Switch 2 Edition launches as free upgrade

Animal Crossing New Horizons’ free update will add Lego furniture and playable NES and Game Boy games