ā€˜Something I never allowed us to do on Unchartedā€™ on Her Star Wars Plan That Was Guaranteed Success

by Pelican Press
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ā€˜Something I never allowed us to do on Unchartedā€™ on Her Star Wars Plan That Was Guaranteed Success

Amy Hennig is a well-known name in the gaming industry. She has worked on various popular projects, but undoubtedly, her best and most popular creation was the Uncharted series. Under Visceral Games, Hennig was working on Project Ragtag, a game set in the Star Wars universe. Unfortunately, Visceral Games was shut down, and we never got more of Project Ragtag.

A still from Uncharted: Drake's Fortune
Amy Hennig laid down the foundation of the Uncharted series with Uncharted: Drakeā€™s Fortune (Image via Naughty Dog)

In one of her past interviews, Hennig explained how creating a game based on the Star Wars story was very similar to Uncharted. However, she took a different approach to this one thing that wouldā€™ve stirred some debates.

Amy Hennig Decided To Cut Some Villains From Her Star Wars Game

An image of Uncharted Drake's Fortune from Naughty Dog.
Amy Hennig believed that Star Wars and Uncharted shared the same genre (Image via Naughty Dog)

In 2019, Amy Hennig appeared for an interview with Eurogamer. During the conversation, Hennig talked about her time at Visceral Games while working on Project Ragtag. As the creator of the Uncharted series, she felt that the genre of the Star Wars franchise was very similar to Unchartedā€™s, but she had a different approach to this one thing,

I realized a couple of things: if we were going to make a Star Wars story, a lot of it would look and feel like Uncharted because itā€™s in the same genre. But we needed to cut away to the villains, for one thing, which was something I never allowed us to do on Uncharted. If you look at those films, you donā€™t really cut away from what Indy knows. Thereā€™s a few exceptions but youā€™re more or less with him the whole time. And Star Wars, not only do we cut between villains but we also cut between multiple protagonists.

By taking this approach, Hennig wouldā€™ve certainly caused some debates among the Star Wars community. However, it doesnā€™t mean that the game wouldā€™ve been a failure. The success of the Uncharted series proves that Hennig is an experienced individual in this field.

Visceral Games Was Shut Down In 2017, Ending Project Ragtagā€˜s Development

A still from Uncharted: Among Thieves
After the success of the Uncharted series, Amy Hennig was determined to create a Star Wars game (Image via Naughty Dog)

Visceral Games was a subsidiary of Electronic Arts and unfortunately, in 2017, EA announced Visceral Gamesā€™ shutdown. After the shutdown, EA claimed that the gameā€™s development was rebooted by EA Vancouver to become an open-world title. However, the development was ultimately shut down.

The game was supposed to be a linear game about a large-scale heist, taking place after the events of Star Wars IV: A New Hope. In an official statement, EA claimed that they needed to pivot the design ā€œto deliver an experience that players will want to come back to and enjoy for a long time to come.ā€œ

Amy Hennigā€™s take on a Star Wars game wouldā€™ve been certainly exciting. We can only hope that in the future, some major video game decides to pick up this project with Hennig. Do you think her Star Wars game wouldā€™ve been a success? Share your views in the comments!



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